CV
Career History
Aristocrat Gaming
Oct 2023 - present
Sr Lead Technical Artist
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Managing a small team of Technical Artists, while closely collaborating with a larger group of animators and artists to ensure cohesive project execution and high-quality deliverables.
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Conceptualized and implemented creative strategies to streamline project pipelines across teams, improving efficiency and reducing production bottlenecks.
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Created, reviewed, and refined art assets to ensure consistent quality standards across multiple slot game projects.
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Optimized art assets for multiple platforms, maximizing game performance while maintaining strong visual appeal.
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Designed and implemented custom shaders tailored to specific project requirements, significantly enhancing visual effects and overall presentation.
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Collaborated closely with animators and artists on concept art, level design, and asset creation, providing technical guidance and ensuring alignment with project goals.
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Effectively incorporated feedback through art reviews, driving continuous improvement in asset quality and overall project outcomes.
I am self taught 3D Teachnical Artist who wants to create the dream into realty. I have 10+ year of experience in designing . Throughout the years, I’ve developed critical skills that have led me to partner with leading industry professionals and work on exceptional 3D/2D projects. I am deeply interact with my work.
Gameshastra
Feb 2022- Sep 2023
Technical Artist
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Creating and modified the art assets for quality control in various projects.
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Optimize art Assets different platforms and to maximize the potential of game.
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Creating shaders tailored for the requirement of project. Enhancing visual fidelity and perfomence.
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Collaborating with animators and other artists who involved in concept, Level design.
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Visualize creative idea to minimize the pipeline of project.
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Creating realistic environment video and other visual effects with the help of 3Ds Max, Game engine, Photoshop.
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Receiving feedback and implement them in best possible way to improve the project quality as well as reviewing 3D arts recommend improvements.
VizExperts India
Aug 2019 - Feb 2022
Game Artist
Creating 3D models and assets for various projects, its include texturing , lighting, UVs, mapping
collaborating with animators and other artists. Involved in concept, Level design and visualize creative idea to minimize the pipeline of project.
Creating realistic environment video and other visual effects with the help of 3Ds Max, Unreal engine, Photoshop.
VISUALEZ
Jan 2018 - July 2019
Technical Artist
UBER
Jan 2016 - Dec 2017
2D Designer
Receiving feedback and implement them in best possible way to improve the project quality as well as reviewing 3D arts recommend improvements.
Working on unity interiors projects that includes scripting, texturing, GUI styles, user interaction system. level design and planning. Experience 3D assets creation in 3Ds max and level settings. It also includes lighting, rendering and video settings.
Creating a wide range of graphics product, logos, posters, websites material with software such as photoshop.
Improve the quality of graphics material by high quality texture work or by creating seamless texture.
